01-04-2000 ====================================================================== Magic Lamber forever ====================================================================== The story : (conceived by Mark Shan - written by Jay Aiken) The war with the Stroggs goes on, and warriors on both sides are engaged in killing each other, to the far reaches of the galaxy and beyond. Meanwhile, the Stroggs have not stopped their "Magic Lamber" project - and they have made an awesome conceptual breakthrough: Magic Lamber will be not only a colossal war machine, but also a tremendous library computer, containing all human historical, cultural, and philosophical knowledge and data. With this wealth of information, the Stroggs and Magic Lamber will be able to change both the development of human history, and then the very memory of our past, until humanity knows nothing but Magic Lamber, past and future - forever... Do you recall the gigantic Monolith from one of your missions before the first Magic Lamber assignment? Our latest intelligence suggests it was the first step of this new Strogg strategy - a cosmic receiver that obtains and stores all human knowledge and wisdom, a tremendous volume of data. From the underground receiver terminals, the computers of the Monolith send this data to "cultural processing laboratories", where it is transformed and stored in a plasmatic-compressed medium, and then altered and adulterated via the new Strogg technology of anti-photonic laser, when it is then ready to be recorded on a couple of Anti-Matter Compact Discs, each containing billions of terabytes of adulterated and evilly contaminated human "cultural knowledge". Possession of these AM-CDs will give Magic Lamber the supreme power it needs to begin carrying out the Strogg goals of obliterating and remaking human culture. Your mission - and you do not have the choice of refusing it, not if you want to live another day - is therefore: 1 - Demolish the receiver monolith to buy us time in case you do not finish your mission. 2 - Shoot down or blow up all of the lasers in the processing laboratories, and stop the recording process for the AM-CDs. 3 - Take the CD with corrupted data that you are now being given, and insert it into the master memory circuits of Magic Lamber, to cause a massive crash of its computer systems. A number of great warriors for humanity have tried this mission before you, and failed, thus alerting the Strogg to our knowledge. We know this makes your mission more difficult, but humanity has no choice - you are our last hope. Good luck. Insertion commences.... now ================================================================= Author : Mark Shan brushes monsters Filenames : forever.BSP Magic Lamber forever 491 0 aracno.BSP Aracno Palace 2463 111 aracno2.BSP Aracno Palace upper floors 2094 60 monolith.BSP The Monolith 2566 90 forbhall.BSP Forbidden hall 2632 45 mirrors.BSP Mirror floor 2255 30 laborat.BSP Data processing laboratory 2004 70 plascore.BSP Plasma production core 2518 71 lamblair.BSP Magic Lamber's lair 1305 23 neverend.BSP Neverending Nightmare 1366 0 total 19694 500 Version Date : 01.04.2000 Email Address : markshan@tin.it Home Page : http://utenti.tripod.it/shanks/mark.htm =========================================================================== c r e d i t s: play testing Jay Aiken (jaaiken@nc.rr.com) technical support Richard Neff (rickneff@aol.com) Brian Griffith (http://grinreaper.gamedesign.net) (grinreaper@gamedesign.net) suggestion Eric Barbara (jbarbar1@tampabay.rr.com) textures Francoise-Xavier (ogro@planetquake.com) Delmotte (aka OgrO-Fix) (http://www.planetquake.com/pandemonium) Sean Johnson (sean@dpsoft.com) (http://www.geocities.com/SiliconValley/Vista/5859) Adam Cooper (adamc@axionet.com) Jim Nobles (jnobles@multipro.com) MeanArena (Quake3 textures) (http://www.planetquake.com/meanarena) Characters Down of Darkness Team (http://www.downofdarkness.com) Prefabs Scud (Scud@aurum.net.au) Re-fabricator (william@daark.demon.co.uk) ========================================================================== p r o g r a m s u s e d: Virtus DeathmatchMaker II (http://hometown.aol.com/dmm2editor/index.html) Wally (http://www.telefragged.com/wally) Ulead Media Studio 5.2 Audio editor (http://www.ulead.com) Paint Shop Pro (http://www.jasc.com) Adobe Photoshop 5.0 (http://www.adobe.com) ========================================================================== p l a y i n f o r m a t i o n: Game : QUAKE 2 Single Player : YES Cooperative : No Deathmatch : NO Difficulty Settings : YES New Stuff : Includes new textures, sounds Prefabs Used : Mechs, Lamps Build Time : Dic 1999 - March 2000 Compile machine : Pentium III 500 Mhz - 256 MB RAM - Voodoo3 3000 video card Test machine : Pentium III 500 Mhz - 256 MB RAM - voodoo3 3000 video card Pentium III 450 Mhz - 256 MB RAM - TNT2 Ultra video card Pentium II 266 Mhz - 64 MB RAM - Savage4 32 MB video card note : Quake 2 engine DO NOT support reflective surfaces: what you see in some locations is only a visual trick, then some slowdown may occur on lower end software rendered machines in areas with lots of transparency: you need AT LEAST a Pentium II 266 Mhz - 64 MB RAM machine to have a decent framerate. Know bugs : You may occasionally experience problems restoring saved games in the final levels Plasma Production Core and Magic Lamber's Lair. I suggest saving in the Data Processing Lab prior to entering these last two levels, in case a saved game in one of these levels cannot be restored successfully. =========================================================================== How To Use This Level: You need the full registered version of Quake 2 to play these levels. You should also download the newest version of Quake 2 from id Software (www.idsoftware.com) before playing. To install this ZIP: Extract all the files into a new folder in your Quake 2 folder called: forever ( ex: c:\quake2\forever) In Quake2, bring up the console (~ key) and type in: skill % (0=easy 1=medium 2=hard) game forever map forever =========================================================================== Copyright / Permissions: Quake 2 (C) id Software (www.idsoftware.com). All rights reserved. This level or the contents of this ZIP file MAY NOT be distributed in any form unless the ZIP archive is left intact and unaltered. This level (ZIP) may not be commercially exploited or sold in any way without my written permission.